Sunday, January 25, 2015

Digital Badge #B- Chapter 2

In reading the second chapter to our book, I found several topics I want to touch on.

  The first part that I want to talk about is the part about apps for teaching and learning. I find it to be really incredible that apps can now be used in the classroom. Teachers can use these to help the students to be more engaged on what they are learning about. It is cool that apps are not just being made for games and social media, now you can find apps for science, math, history, and a lot of other topics. Students today are lucky for the technology that they have at their fingertips, they have so many resources for finding information and it only takes seconds. Before all of this students had to look up information in books which could sometimes take a while.



  The section on teaching philosophy was interesting to read about, I have read about teaching philosophies in previous classes but it is always a topic that grabs my attention. This section just briefly described the teacher-centered and student-centered philosophies.  Teacher-centered teaching is when the teacher is the only person talking.  Teachers who use this was of teaching use student scores from tests to determine which students have learned and which have not. Student-centered teaching is where teachers are solely there to ask questions and challenge their students.  Teachers who use this way of teaching create puzzles, ask questions and engage in conversations with their students. After reading this part I got to thinking about which philosophy I would go by in my classroom and I came to the conclusion that I would go with the student-centered one, I feel students would thrive more if taught this way.

 
Another thing that caught my attention while reading were the terms "digital natives" and "Digital immigrants" I have never heard of these terms. A digital native is a person who has grown up using instant and interactive computer and wireless technologies.  The book states that an average college grad has spent some 10,000 hours playing video games and 20,000 hours watching television, this statistic astonishes me, I find that hard to believe. This definitely proves that technology is taking over in this world it makes me wonder how many hours are spent on the internet on social media.

In conclusion, this chapter was very informative. It is information that is not just going to be read and forgotten like a lot of text book information, this is stuff that will be implemented when I become a teacher.

Resources-

Maloy, R., O'Loughlin, R., Edwards, S., & Woolf, B. (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education Inc.

Barnes, A (2015, January 24). School,theres an app for that. Created with
Bitstrips http;//www.bitstrips.com

1 comment:

  1. Great post and love your BitStrips! Can you imagine the fun that students would have creating their own comic strips to demonstrate their learning - it is pretty awesome to think about the possibilities. In fact, there's even an APP (or two) for that as well. :)

    The digital native/immigrant terms are pretty true if one considers age alone as the younger you are, the more time you have been immersed in the digital world. Many of us who transitioned to the digital world from the 'olden days', however, are not that far behind as technology becomes more ubiquitous. It has hindered some of those older teachers, though, as they need to 'unlearn' what always worked for them in the past and move into a digital world.

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