Chapter 7
was a very interesting and informative chapter to read.
The first
thing I want to talk about is digital games for learning, these are computer
and web-based games that have been designed with educational rather than
entertainment goals in mind. I think that it is a great idea to use educational
digital games in the classroom. I feel as though it will make the student to
pay attention because it is a game and all at the same time the student is
learning. It makes leaning for student a little more enjoyable. These games let
students become active in their learning, it’s not just them sitting at a desk
and having the teacher tell them information, this is more hands on.
The second
thing I would like to touch on is standard software applications. These are
applications such as Microsoft word or Microsoft excel that students and
teachers use all the time. These are also applications that students and
teachers become reliant on for certain things. Like right now, I am using Microsoft
word for a bunch of things I am writing for other classes. I even type out my
blog entry on Word before I transfer it over to my blog. I think that it is beneficial
to have applications such as these around because they help with spelling and grammar
errors and they help to make a paper look neat rather than having it look hand
written and sloppy. These applications also can be used to organize
information. Students and teachers can use powerpoint to make presentations.
The last
thing I would like to discuss is the types of software. There are two types of
software, system software and application software. System software is
responsible for the overall functioning and control of a computer. Application
software preforms specific functions in specialized ways to produce a variety
of services including word processing, databases, and spreadsheets. I found it
interesting to read about the two types of software because we utilize them
when we are using computers.
I feel all
in all, this chapter had a lot of good relevant information to take in.
Key words for chapter 7
Created by Ashlynn Barnes on wordle.com
Work Cited
Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon
A., and Woolf, Beverly Park (2013). Transforming Learning with New
Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc. lead to bad
things.
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