Sunday, February 15, 2015

DIGITAL BLOG POST #E

Chapter 7 was a very interesting and informative chapter to read.

The first thing I want to talk about is digital games for learning, these are computer and web-based games that have been designed with educational rather than entertainment goals in mind. I think that it is a great idea to use educational digital games in the classroom. I feel as though it will make the student to pay attention because it is a game and all at the same time the student is learning. It makes leaning for student a little more enjoyable. These games let students become active in their learning, it’s not just them sitting at a desk and having the teacher tell them information, this is more hands on.

The second thing I would like to touch on is standard software applications. These are applications such as Microsoft word or Microsoft excel that students and teachers use all the time. These are also applications that students and teachers become reliant on for certain things. Like right now, I am using Microsoft word for a bunch of things I am writing for other classes. I even type out my blog entry on Word before I transfer it over to my blog. I think that it is beneficial to have applications such as these around because they help with spelling and grammar errors and they help to make a paper look neat rather than having it look hand written and sloppy. These applications also can be used to organize information. Students and teachers can use powerpoint to make presentations.

The last thing I would like to discuss is the types of software. There are two types of software, system software and application software. System software is responsible for the overall functioning and control of a computer. Application software preforms specific functions in specialized ways to produce a variety of services including word processing, databases, and spreadsheets. I found it interesting to read about the two types of software because we utilize them when we are using computers.

I feel all in all, this chapter had a lot of good relevant information to take in.



Key words for chapter 7
Created by Ashlynn Barnes on wordle.com


Work Cited

Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc. lead to bad things.


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